The false hero volume 12, p.1
The False Hero, Volume 12, page 1

Contents
The Story So Far
Chapter 1: The Fangs of War
Chapter 2: Twist and Turn
Chapter 3: The Hand of God
Interlude 1
Chapter 4: Here and There
Interlude 2
Interlude 3
Chapter 5: The Sands of Time
Chapter 6: The Final Battle
Chapter 7: Champions of Chaos
Chapter 8: A Hero Reborn
Chapter 9: A World United
Chapter 10: Premonition
Chapter 11: Ascension
Chapter 12: A Hero’s Sacrifice
Chapter 13: Battle of the Gods
Chapter 14: A Hero’s Duty
Epilogue
Afterword
Social Media
Copyright
Social Media
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Patrons
Divine Class
The last Survivor of The 423rd Royal BattleMech Division
Jacob Strack
Joel southard
Heroic Class
Justin Novack
TheNiniteGamer
Andrew Pettit
Connor Marzo
YouStillTryin
Rissien
Hunter Malachai
Galleu
Gabino Reyes
Matthew Robison
Justin
jay
Master Class
ImNotRevy
Chad Adams
Michael Hansen
InteractiveNinja
Jacob Sellner
Chocotaku
Coywolf
Nathaniel Jablonski
Timothy
James Burrett
Aolgar SilverStar
Bruce Johnson
Anfernee Gonzales
Adam
The Story So Far
Volume 1
After being summoned to a new world, Lutz was quickly labeled as the prophesized False Hero and sentenced to death. By some miracle, he escapes his fate and flees.
After quickly adapting to the game-like mechanics, he begins to hunt for the strength he needs to survive in this unforgiving world. He’s a bit of a jack-of-all-trades but has powerful Wind Magic and excellent spearmanship.
His first stop is a city just north of the kingdom’s capital, Silvia. There, he meets his first true companion in his new world, Laya. Lutz rescues her from slavery and begins to train her in magic.
The 19-year-old elf girl doesn’t look any older than ten, but her small frame is contrasted by her killer instincts. She specializes in Wind Magic and uses her mid-ranged chain sickle to hound her enemies.
Together, they cross paths with Marquis Adel and get pulled into his scheme to save the city of Silvia from its fate at the hands of its corrupt ruler. They manage to slay him, avenging Laya’s destroyed village in the process.
Volume 2
After fleeing north from Silvia, Lutz and Laya eventually need to restock their bags, so they stop at the city of Reim. It’s no better off than Silvia, and he ends up getting dragged even deeper into its mess.
It’s at this city that he meets his next two companions, Alisha and Belle.
Belle was a slave alongside Alisha, and together, they killed their old mistress and fled, trying to survive on the streets. She has powerful Fire and Water Magic, plus various support spells. But she lacks confidence in close combat, so she has to rely on her teammates to defend her.
Alisha is a beastkin, with cat-like ears and tail. She’s incredibly protective of innocent people but also a fierce predator on the battlefield. The only thing that’s holding her back is the [Curse of the Forsaken], which drains her stats and lowers her skill points.
Now a party of four, they hatch a plan to bring down Reim’s mayor and put an end to the rebellion that had taken over the city. Things don’t quite go as planned, but in the end, the worst-case scenario of an all-out bloodbath was avoided.
Volume 3
Lutz’s ultimate destination is the elven lands. So after leaving Reim, he travels east, beginning the long journey across the vast Orakian Kingdom.
While Lutz maintained his single-minded focus on surviving, there was someone else with an equally powerful goal. Princess Lumina de Eldridge left the castle in search of Lutz, determined to find out if he is truly the hero she’s looking for.
She deduces his ultimate destination and matches his pace eastward, heading toward the elven lands.
At the same time that Lutz and Lumina began their trek east, the Orakian army made its move, invading the lands of Chaos. Led by Lumina’s eldest brother, Crown Prince Rhys, the fifty-thousand strong army seeks to end the conflict once and for all, using the strength of the other three summoned heroes: Cedric, Rolf, and Collette.
If all of that weren’t enough, trouble is brewing back at the castle. The kingdom’s most powerful noble has his eyes set on the throne, and he’ll use anything at his disposal to get it, even if it ends up causing a civil war.
It’s during this time of turmoil and uncertainty that Lutz and Lumina finally meet once again. But their reunion is cut short and the two of them are teleported away.
Though there were points of danger, Lutz manages to protect Lumina. During their journey to reunite with Laya and the others, the two of them come to terms with their turbulent past, forming a deep bond in the process.
After quite a bit of fighting, they meet up safely and foil the plan of a group of vampires who had been terrorizing the region.
In the end, Lumina decides to go back to the castle, claiming that she has important business.
So, it’s just the four of them once again: Lutz, Laya, Alisha, and Belle. They continue east, down the final highway that separates them from the elven lands.
Volume 4
The party travels to the eastern edge of the Orakian Kingdom. As usual, they’re completing a batch of guild requests with no reward to help those who have been abandoned by their own country.
One of these quests puts them close to a dungeon, The Twisted Spire. Desperate to grow stronger, Lutz leads the girls inside, where they face monsters and challenges befitting the dungeon’s reputation.
While climbing the tower, they run across four slaves: Kalyn, Geralt, Ina, and Devin. Lutz frees them from their battle-hungry master and gives them the strength they need to survive on their way out of the dungeon.
The party continues to climb, finally reaching the final floor. The wyvern they find there is a rather disappointing final boss, but to their surprise, a hidden path leads toward a hidden floor above. Inside, they find a secret boss that guards the dungeon’s final door.
After defeating the construct, they step into the hidden room and find a powerful orb. That orb seems to control the flow of mana within the dungeon, as if it were acting as a heart to keep the energy moving to where it needs to go.
However, even more surprising is the vampire they find in that very room. Tylith von Phyress, sister to Vampire Lord Ashton, had been trapped there after the party she followed through the dungeon leaves without her.
After a brief confrontation, the vampire princess joins Lutz and the others as the group levels up by defeating the tough bosses near the top of the dungeon.
When their grinding is complete, all five of them leave The Twisted Spire, heading back to the town of Resta to the south.
Once there, the group decides to take a small vacation at a nearby hotspring. Although it was meant to be a relaxing experience, Lutz takes it upon himself to transform the natural spring into a resort to give the economically depressed town a landmark to attract travelers.
During their stay, High Priest Melina begins terrorizing the region, gathering Forsaken and executing them. One of her victims is Resta’s mayor, Wilhelm. The biggest problem is that Melina herself is unknowingly creating the Forsaken with her Unique Skill, [Touch of Chaos].
Unwilling to let her ravage the countryside, Lutz and the girls step up to challenge her. During the fight, High Priest Melina absorbs power from a mysterious orb within the Great Cathedra’s Oracle Chamber.
The power is corrupting her, even changing her very appearance to that of a demon. With no other recourse, Lutz destroys the orb, then slays the High Priest within the Oracle Chamber. Unfortunately, the Great Cathedral’s connection to the Goddess is broken at the same time.
Although the threat posed by Melina has been dealt with, the long-term consequences of destroying the Great Cathedral is still unknown. Lutz and the girls have no choice but to move on before the weight of the Orakian Empire falls on them.
And so, they close the last of the distance between them and the elven lands, eventually arriving within a stone’s throw of the forest that marks the beginning of the elven territories.
Turns out, the elves weren’t very happy to see them.
Volume 5
Lutz and his party finally stepped foot into the elven lands, only to be greeted with weapons. Fortunately, the elves are a reserved people and didn’t attack outright. Rather, Lutz allowed his group to be taken into custody and transported to an Elder, one of the people in charge of an elven enclave.
The trip was mostly uneventful, though they did meet a group of Dryads who spouted some mysterious words about visiting a place known as the Ancestral Glade, then vanished as quickly as they appeared.
Shortly after, they met Elder Saevel. Lutz showed the aging elf his Unique Skill, [True Blessing of the Goddess], and for the first time since coming to this world, he finally managed to secure himself at least a little goodwill without an ounce of bloodshed.
That said, Laya did take part in a battle against a powerful elven warrior named Galan. Though she had to pull out one of her aces, she managed to secure a victory, ensuring no elves would question her place among Lutz’s party.
With their new freedom, Lutz visited an elven blacksmith, where he crafted new weapons for his party, including a mysterious chain sickle with the name [Arc of the Crescent Moon]. How it came to have a name, nobody knows. But its power can’t be denied.
Next, they headed off toward the Ancestral Glade, where some elves believe the spirits of their ancestors reside. There’s a being there who’s said to be the mother of all Dryads, known as the Astral Dryad.
After some annoying tests, Lutz managed to meet her, where he learned that before the devastation 10,000 years ago, the world once has an advanced and prosperous civilization. The Astral Dryad left many mysteries with her words, but more importantly, she taught Lutz how to dispel the [Curse of the Forsaken]. Now, it’s only a matter of time before Alisha is cured.
She also tasked him with a mission: Save the forest from a disease that’s destroying the trees and other life on the far eastern edge of the elven lands. So, with a goal in mind, the party heads further east, where they arrive at a battlefield.
The demons from the Forsaken Wastelands have been assaulting the elves, precisely where the disease has begun to spread through their forest. Lutz and company get to work figuring out how to solve it but are interrupted by the arrival of a dragon.
The creature was fleeing from a horde of demons, but Lutz manages to rescue it. Though the creature passes out and remains asleep for some time. During its nap, Lutz manages to figure out the disease and comes up with a way to stop it. And just as the final operations for his missions in the battlefield are coming together, the dragon awakens.
After a conversation with the dragon, Freisheldrith Zaldryre—or Frei as Lutz calls him, they learn that an Archfiend has taken hold in a mountain not far from the elven encampment. It’s there that the army of demons launches its assaults, and if left alone, the Archfiend plans to summon a horde of fiends.
Hearing this, the Prime Elder, Rena, decides to take action. But Lutz can’t wait for them to mobilize. He takes the dragon and his group to the mountain, where they infiltrate the demon’s base.
After making their way to the center, they meet the Demon Lord. But he isn’t the reason they came all this way, so as Frei battles him, Lutz and the others enter the room where the Archfiend Vrazruk awaits.
Although they don’t manage to slay him, they do force Vrazruk to flee thanks to the mana-draining poison they acquired while solving the disease that was destroying the forest. Finally, they destroy the orb that was being used to power the teleportation circle.
With their mission complete, everyone heads back to the elven encampment. However, Frei departs back to his homeland, telling Lutz to stop by if he’s ever in the area.
Just after, Lutz receives a telepathic message from Lumina. Turns out, another army of fiends has invaded Orakio’s capital city of Roshar. The fearsome creatures have broken through the city’s walls and now rampage within.
With no other alternative, Lutz activates the teleportation artifact linked to the one he gave Lumina back when they last saw each other.
Just like that, the False Hero finds himself back at the castle, where everything first began.
Volume 6
After teleporting back to the castle, Lutz and the girls were thrown into a hectic battle for control of Orakio’s capital city. Working together with Lumina and Elise, they hatched one plan after the next, trying to turn the tide back in their favor.
Lumina herself stepped onto center stage, taking the role of Prime Oracle and putting on a display of power to gain control of the command post—and therefore, the troops.
While Lumina played her role, Lutz and the girls set out to rescue survivors and eliminate fiends. They were so successful that the Archfiend himself stepped onto the battlefield to confront Lutz. But rather than turning into a battle, the Archfiend invited Lutz to meet with the Lord of Chaos. Of course, he refused.
The battle wrapped up shortly after the Archfiend left. Although the losses were high, the capital managed to withstand the siege.
After the battle, Lutz decided to investigate the Assassin’s Guild to get information on the Great Heroes who leads the guild, Rolf.
His plans caused him to run into a strange foxkin girl, Rin. With her somewhat reluctant help, Lutz manages to become a gladiator at the coliseum.
It’s there that Lutz has his first run-in with a real assassin, though it was the girls who actually confronted him.
Lutz managed to learn where the Assassin’s Guild was located, but he couldn’t just drop out of the arena and finish his business with them. Not while Rin needed him.
Though it was an ordeal to get her to talk, Lutz did eventually learn why Rin was fighting in the arena. She was looking for Kiah, a nine-tailed beastkin she was protecting.
The Assassin’s Guild had kidnapped Kiah, so Rin joined Lutz for the final confrontation with them.
After the battle, Lutz realized Kiah isn’t just a beastkin but a completely different race called a Kyuubi. Kiah said a lot of mysterious stuff, as if she had knowledge beyond the people of the world.
In the end, Rin and Kiah left, going back to their homeland in the beastkin nation of Belfast.
As for Lutz and the girls, they went to destroy the teleportation circle the fiends used to warp near the capital. But when they arrived, Vrazruk appeared and ripped Lutz’s heart right out of his chest.
Somehow, Lutz survived even that. Though how is still a mystery.
And during his ordeal, Lumina was having one of her own. She had cast [Scry] on the three heroes and saw that each had the Unique Skill, [Blessing of Chaos].
The worst part was that Collette now knows that Lumina figured out their secret.
Volume 7
After nearly losing his life to the Archfiend Vrazruk, Lutz and the part retreated, hiding at the cabin where Lutz fled after his initial escape from the dungeon. The place brought a flood of memories back to him, prompting him to place the entire cabin into his [Inventory] before leaving.
Hearing that Lumina’s under threat from one of the Great Heroes, Collette, Lutz decided to pick her up and bring her to a dungeon to grind her some levels. But before that, he decided to join the party being thrown in honor of her new position as Prime Oracle.
Of course, he ended up dancing with her. And it was a lot of fun.
On their way to the dungeon, they stopped by Belle’s hometown, where they met their family. Although the initial meeting was a bit rough, it didn’t take long before they started getting along. They even decided to hire Belle’s family to run the shop they started in the capital city.
After power leveling in the dungeon, Lutz and most of the girls reached the highest level they could attain there, level 72.
Next, they made the trip to Silvia, the town where Lutz first met Laya. He paid a visit to several people from his past, like Baldrick the blacksmith, Marquis Adel, Karina and Edwin, and even Miri, the girl who started a church in his name.
As usual, the party finds themselves pulled into another mess, with an unknown group seemingly trying to destroy the prosperity the city has recently enjoyed. With a bit of time to spare, Lutz decides to investigate.
He expected the hand of Chaos to be at work, but no matter how much they searched, they couldn’t find a trace of fiends.
Eventually, they realized that the supposed plot to bring the city down was nothing more than a petty noble scheming against Adel.
Using that noble, Lutz was able to set up an event for Miri’s church, where a fake image of the Goddess would appear and defeat an Archfiend to give her church a large boost in popularity.
But it didn’t go as planned. Rather than a fake Goddess, the real one showed up. She told Lutz that he needed to seek the Dragon Lord and gain access to his Mana Node.
